Len here. I'm going to echo what Sam said above for the most part in regards to crafting up another murdergame that it's definitely not going to be in the near future, but something more distant. This is primarily due a lot of restructuring and taking into account what everyone's said here in order to improve and make the next game an even better one than the last.
I appreciate you bringing up your concerns in regards to the fourth walling, and this will be taken into account for next time. It was not meant to be stretched out to just video game characters, as the library was going to be the final location that had the rest of the fourth walling, but I honestly should have split it so that there was a location with each opening that gradually grew and leaned more towards that (i.e: video game place > DVD store > library, as an example) if we were going through with this plot. In the end, the plot itself revolving around the concept is not something that everyone is going to enjoy, and I honestly can't expect everyone to wholly like something, as all games and all stories have flaws. I will not disagree that we didn't have our problems, especially when it came to the plot.
I've already spoken my pieces in regards to the plot itself above and this is some we are all heavily keeping in mind for the next game. The same goes for the amount of characters and who will be chosen for the final investigation. In any case, the ritual itself was a last minute addition, something that I will concede to. Nevertheless, we plan on restructuring endgame in the next murdergame we plan on running in the distant future, taking these concerns into account.
I think that's all I have to say on my part, and again, I'd like to thank you so much for the input and that we plan on improving from here on out based on everything that's said here. We're all taking this to heart so that we make sure that we have everything straightened out for next time and we do not make the same mistakes as we have here. In any case, if there is anything you would like to bring up that stems from this response, you are free to reply to me directly here or to me privately, as I am willing to listen. Thank you so much for your time and we are all glad that you had fun playing in spite of everything.
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I appreciate you bringing up your concerns in regards to the fourth walling, and this will be taken into account for next time. It was not meant to be stretched out to just video game characters, as the library was going to be the final location that had the rest of the fourth walling, but I honestly should have split it so that there was a location with each opening that gradually grew and leaned more towards that (i.e: video game place > DVD store > library, as an example) if we were going through with this plot. In the end, the plot itself revolving around the concept is not something that everyone is going to enjoy, and I honestly can't expect everyone to wholly like something, as all games and all stories have flaws. I will not disagree that we didn't have our problems, especially when it came to the plot.
I've already spoken my pieces in regards to the plot itself above and this is some we are all heavily keeping in mind for the next game. The same goes for the amount of characters and who will be chosen for the final investigation. In any case, the ritual itself was a last minute addition, something that I will concede to. Nevertheless, we plan on restructuring endgame in the next murdergame we plan on running in the distant future, taking these concerns into account.
I think that's all I have to say on my part, and again, I'd like to thank you so much for the input and that we plan on improving from here on out based on everything that's said here. We're all taking this to heart so that we make sure that we have everything straightened out for next time and we do not make the same mistakes as we have here. In any case, if there is anything you would like to bring up that stems from this response, you are free to reply to me directly here or to me privately, as I am willing to listen. Thank you so much for your time and we are all glad that you had fun playing in spite of everything.