First and foremost, thank you for your feedback. Your concerns are being noted. I will say if we do make another game it's in the very distant future. This aside, on the subject of npcs.
Yes, activity was an issue. That's why I chose to deal with deadland the way I did. I didn't want anyone sitting by themselves in deadland. That didn't feel fair. However alternatives could have made to pushing the plot among the living and threads of it. This will all be taken into account.
It was noted to me by multiple sources that Murder games have fourth wall'd people without warning before, but again this will be taken into consideration. As Len has said before a lot of dust happened and we had a lot to sort through. Including learning on the fly what worked for the format and what didn't. Vision doesn't always match up with reality and we learned that.
However, to get back to a point you made earlier. I want to go over the choice for memoryloss ending was not solely because of the npcs. It had a lot to do with what some of us are used to in other games and cultural influences. I've since been educated on what people expect out of a murder game ending. That will not happen again.
I don't want to continually reiterate what I've said to others above. However, I do want to stress despite the problems I'm glad you made some fun out of this experience. The chief business of people taking the mod role is all of us as a community having fun.
no subject
Yes, activity was an issue. That's why I chose to deal with deadland the way I did. I didn't want anyone sitting by themselves in deadland. That didn't feel fair. However alternatives could have made to pushing the plot among the living and threads of it. This will all be taken into account.
It was noted to me by multiple sources that Murder games have fourth wall'd people without warning before, but again this will be taken into consideration. As Len has said before a lot of dust happened and we had a lot to sort through. Including learning on the fly what worked for the format and what didn't. Vision doesn't always match up with reality and we learned that.
However, to get back to a point you made earlier. I want to go over the choice for memoryloss ending was not solely because of the npcs. It had a lot to do with what some of us are used to in other games and cultural influences. I've since been educated on what people expect out of a murder game ending. That will not happen again.
I don't want to continually reiterate what I've said to others above. However, I do want to stress despite the problems I'm glad you made some fun out of this experience. The chief business of people taking the mod role is all of us as a community having fun.