Len here, just so that you know which one of us is talking. I'll get through all of this since it's a lot but I'd like to first thank you so much; I don't mind the long blurb in the slightest, since I completely understand and a reply such as this one is very encouraging to us in improving things as a whole. Also please bear with me here, since I just literally woke up but hopefully I'll word my responses properly.
First of all, we definitely tried our best, as mods who were very canon familiar with the series to make sure that everyone who was playing didn't need the canon familiarity - and in this particular case, of not only the main setting, which was only loosely based of the Magical Girl Raising Project series, but also the ghost NPCs, who were also canonical characters.
Readdressing Zange here a bit: I did, in fact, have a plan B for her if she was rolled for death -- a golden ending was in fact possible even with her death as I had have a branching storyline in case things did head in that direction. So rest assured that even if she had gotten rolled, things would not have ended badly unless player choice skewed in that particular direction. But RNG is a cruel mistress that seemed to not have it out for Zange at all, apparently.
Also I definitely do agree about the lack of direction - and I'm specifically talking about, in this case, re: the final investigation week - and that's a failure primarily on my part as a new moderator and not knowing exactly how to deal with it, but the plan was definitely to have the investigation go in the new, unlocked areas for the most part and perhaps have characters look at some of the older areas, but perhaps there should have been more direction with that, as you've said, and I'll definitely be taking that much in account for next time.
While murderweek wasn't planned, as Sam said above me, I could have cut the deaths off on Friday during the initial announcement and just have had five characters die instead of the full seven to allow some breathing room for the characters to investigate. This is definitely something we're keeping heavily in mind for next time, along with the set up and the plot, whenever we get the chance to prepare for another game in the not so distant future.
Nevertheless, again, thank you very much for all of your input and for playing; I will definitely echo the sentiment that we have learned a lot from this and plan on improving based on all the feedback we've been given overall, as we're taking it into some deep thought and consideration. If there's anything else that you'd like to bring up that stems off of my reply, please feel free to respond here or to me privately, as I am definitely willing to listen, and I appreciate any response you give to me as a player.
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First of all, we definitely tried our best, as mods who were very canon familiar with the series to make sure that everyone who was playing didn't need the canon familiarity - and in this particular case, of not only the main setting, which was only loosely based of the Magical Girl Raising Project series, but also the ghost NPCs, who were also canonical characters.
Readdressing Zange here a bit: I did, in fact, have a plan B for her if she was rolled for death -- a golden ending was in fact possible even with her death as I had have a branching storyline in case things did head in that direction. So rest assured that even if she had gotten rolled, things would not have ended badly unless player choice skewed in that particular direction. But RNG is a cruel mistress that seemed to not have it out for Zange at all, apparently.
Also I definitely do agree about the lack of direction - and I'm specifically talking about, in this case, re: the final investigation week - and that's a failure primarily on my part as a new moderator and not knowing exactly how to deal with it, but the plan was definitely to have the investigation go in the new, unlocked areas for the most part and perhaps have characters look at some of the older areas, but perhaps there should have been more direction with that, as you've said, and I'll definitely be taking that much in account for next time.
While murderweek wasn't planned, as Sam said above me, I could have cut the deaths off on Friday during the initial announcement and just have had five characters die instead of the full seven to allow some breathing room for the characters to investigate. This is definitely something we're keeping heavily in mind for next time, along with the set up and the plot, whenever we get the chance to prepare for another game in the not so distant future.
Nevertheless, again, thank you very much for all of your input and for playing; I will definitely echo the sentiment that we have learned a lot from this and plan on improving based on all the feedback we've been given overall, as we're taking it into some deep thought and consideration. If there's anything else that you'd like to bring up that stems off of my reply, please feel free to respond here or to me privately, as I am definitely willing to listen, and I appreciate any response you give to me as a player.