Hey there: Len here. I'm going to be speaking primarily for myself in regards to the plot and especially Zange's involvement in the game, but I'll also address the other things on the list as best as I can as well.
First of all, let's talk about the medium role. It was kind of difficult for us to pick someone for that role to begin with because we wanted it to go to a player that would not be dying in the first week, someone who wasn't the traitor, and someone who would actually help the cast significantly. We spoke on this as a moderator team when we first decided to implement the role and then we gave it to Renji's player, who gave us the OK for it. It is rather unfortunate that the role didn't end up utilized more, and that is hugely due to circumstance. It is because of this drop that I personally decided to use the letters as a form of communication between the living and the dead.
Now, since I am speaking about the deadland, I should first formally apologize on my part that I didn't make the rules and guidelines of Deadland clear from the get go. In any case, the major plan for deadland was for the characters to investigate the oddities of deadland and to see if they could find things that the living may have missed and pass that information onto the living characters. Like Sam said above me, I sincerely apologize for any of the major confusions that we might have caused in regards to the structure of how it works; we definitely plan on utilizing this input that we're getting from you in future murdergame deadlands, so we really appreciate it a lot.
Again, I've already spoken my two cents re: NPCs for the most part, but I would like to add that we plan on cutting down on the NPC usage for the next game. The concept was decent and we tried hard to keep up with the execution, but we do realize that it was a bit... much, especially for a short term game like this one.
As for re: Zange, it was my personal decision to allow Zange to live when I honestly should have purposely let her die during murderweek - to be more specific, she was not rolled. Again, I'd like to reiterate that murderweek was not a part of the original set up, but since I miscalculated when the game would end and did not want to have endgame on Mother's Day weekend, that I had to come up with an alternate solution. I also wanted to make sure that the people who would survive to endgame were people who were relatively active players as well, so the last murders were a mix of some people getting rolled due to inactivity and some people getting rolled because of RNG and perhaps that was a mistake on my part for not swapping one of the more active players for Zange.
Also I do want to apologize, again, for making you feel that your character was a piece, because that was definitely not the plan at all, as we wanted to give characters a chance to help out.
If you have any other comments or concerns that you have in regards to this specific comment or anything else, feel free to reply either here or privately and I'll get back to you as soon as possible. I am definitely taking all of this feedback into deep thought and consideration, so I heavily appreciate your reply. Thank you very much, and I'm glad you enjoyed yourself, regardless of our fumbling.
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First of all, let's talk about the medium role. It was kind of difficult for us to pick someone for that role to begin with because we wanted it to go to a player that would not be dying in the first week, someone who wasn't the traitor, and someone who would actually help the cast significantly. We spoke on this as a moderator team when we first decided to implement the role and then we gave it to Renji's player, who gave us the OK for it. It is rather unfortunate that the role didn't end up utilized more, and that is hugely due to circumstance. It is because of this drop that I personally decided to use the letters as a form of communication between the living and the dead.
Now, since I am speaking about the deadland, I should first formally apologize on my part that I didn't make the rules and guidelines of Deadland clear from the get go. In any case, the major plan for deadland was for the characters to investigate the oddities of deadland and to see if they could find things that the living may have missed and pass that information onto the living characters. Like Sam said above me, I sincerely apologize for any of the major confusions that we might have caused in regards to the structure of how it works; we definitely plan on utilizing this input that we're getting from you in future murdergame deadlands, so we really appreciate it a lot.
Again, I've already spoken my two cents re: NPCs for the most part, but I would like to add that we plan on cutting down on the NPC usage for the next game. The concept was decent and we tried hard to keep up with the execution, but we do realize that it was a bit... much, especially for a short term game like this one.
As for re: Zange, it was my personal decision to allow Zange to live when I honestly should have purposely let her die during murderweek - to be more specific, she was not rolled. Again, I'd like to reiterate that murderweek was not a part of the original set up, but since I miscalculated when the game would end and did not want to have endgame on Mother's Day weekend, that I had to come up with an alternate solution. I also wanted to make sure that the people who would survive to endgame were people who were relatively active players as well, so the last murders were a mix of some people getting rolled due to inactivity and some people getting rolled because of RNG and perhaps that was a mistake on my part for not swapping one of the more active players for Zange.
Also I do want to apologize, again, for making you feel that your character was a piece, because that was definitely not the plan at all, as we wanted to give characters a chance to help out.
If you have any other comments or concerns that you have in regards to this specific comment or anything else, feel free to reply either here or privately and I'll get back to you as soon as possible. I am definitely taking all of this feedback into deep thought and consideration, so I heavily appreciate your reply. Thank you very much, and I'm glad you enjoyed yourself, regardless of our fumbling.